Friday, February 14, 2020

Video games are the latest expression of the 'control society' Essay

Video games are the latest expression of the 'control society' (Deleuze 1992) Discuss this claim in relation to ideas of con - Essay Example The children who learn a sort of behaviour from these video games usually affect their own health, their social life and start lacking in physical activity games (Anderson & Bushman, 2001). This essay has explained the Deleuze’s concept of controlled society and how the video games can be, or, are being used in control and improvising of the control society. Evolution of Video Games Video Games have evolved over the past two decades. There was once a time when 16-bit and 32-bit gaming consoles were extremely popular around the world. These games were usually two-dimensional in nature and were relatively clean in terms of violence, nudity, expletives and sexual content (Gottfried, 2005). However, gaming has evolved rapidly with the passage of time and today, three- dimensional games are widely available. These games boast the most detailed and crisp high definition graphics and an addictive game play. Unfortunately, with advances in gaming technology, the level of inappropriate and unsuitable content in games has also increased to an alarming level (Gottfried, 2005). Advancements in Technology and the modern emergence of video games With the rapid growth and development of the society, the modernization of the technology is an important aspect that cannot be neglected. While the advancements continue to pave their path through the society, the concept of a control society, in terms of expressions, is an important phenomenon that has been introduced by Deleuze. The world’s leading producers of electronic games do their best to ensure that they stamp their game CDs with a prominent ESRB rating that gives the potential purchaser of the CD a general idea of the type of content that they might stumble across in the game. The ESRB rating is ideally meant to discourage younger audiences from purchasing games that have an 18+ or similar rating (Vorderer& Bryant, 2012). But is this enough to stop ardent gaming enthusiasts from playing their favourite games? No, it isn’t. Younger addicts of games are regularly exposed to inappropriate content as they are unable to control the strong urge to play the latest games and this usually means that they shun ESRB ratings. The games being developed these days are rich in graphical content and it is common for gamers to control a gung-ho protagonist and go on a killing spree as they match around the city shooting enemies in the head and spilling their blood all over the place (Vorderer& Bryant, 2012). Apart from this, there are also games where blade-swinging heroes swing their swords to cut off limbs and chop off heads. Such content is hardly considered to be appropriate for children under the age of 18. An example taken here is of â€Å"Hercules† and â€Å"mortal combat†. Unfortunately these games are the most common among younger children who have been addicted to them. Concept of Improvisation In testing and complex circumstances performing authorities improvise with a pa rticular deciding objective to pass on request from the holds of turmoil. Highsmith (2002) recommends this as a "choric" practice. Undoubtedly, in a gathering condition, there may be battling depictions for encounters, occasions and issues, however legitimately, translations help accord, that is, equifinality. This has been noted to happen all around crises where gifted people and conglomerations improvise life-sparing happens out of disarray. Deleuze’

Saturday, February 1, 2020

Products of Native American Culture Essay Example | Topics and Well Written Essays - 2000 words

Products of Native American Culture - Essay Example The text which is used as a product of Native American culture is one which shows a different identity that belongs to America and which once was the main association with the United States, as opposed to the changes which occurred after the land was conquered by the American government. Text as a Product of Native American Culture The text that is a part of culture and history is first defined as a product of Native American culture. The different types of text are able to describe the culture, history, family and the lifestyle that was a part of a given time frame. This traced the history of the Native Americans back into the ancient ways of living while showing how the dominant culture in America was lost through the war. The defining of these elements make the text as a main product of Native American culture, specifically because it is able to define and describe different parts of the culture as well as provide examples that have caused the religious, ceremonial, cultural and h istorical aspects to be engrained with those who are a part of the Native American tradition. When reading the text, there is the ability to understand the entire society. The intertwining of traditions, ranging from the societal hierarchy to the concepts of religion are in each of the text, making it all a significant basis to understanding the history, beliefs and lifestyles of Native Americans. An example of the text as a part of Native American culture is defined with â€Å"Black Elk Speaks.† This particular text is important in defining the ceremonies and cultures of the Sioux while combining this with the historical events taking place when America began to attack the Native Americans. Descriptions such as The Dog Vision, Heyoka Ceremony and the Powers of the Bison and Elk are able to describe elements of the culture and how this related to the changes in America from the past of Native Americans. â€Å"Under the tree that never bloomed I stood and cried because it had withered away. With tears on my face I asked the Great Spirit to give it life and leaves and singing birds, as in my vision† (Neihardt, 193). This is one of several examples that show the intertwining of cultures in the text. The product comes from the connection to nature, prayers that are a part of the practice of Native Americans, and as read through the â€Å"Great Spirit† and which associates with the context of the time. The particular culture is also defined as the narrator is describing the attacks of the Native Americans and how the family is lost because of the American attacks, showing how the culture known is lost because of the historical events taking place at the time. Another representation which shows the text as the Native American culture is through â€Å"Ceremony† by Leslie Silko. Similar to â€Å"Black Elk Speaks,† this book is able to combine the elements of the Native American culture with religion, ceremony and the beliefs that are upheld through generations. However, there is also an understanding of how this has changed because of the divisions which occurred in America over time. â€Å"An old sensitivity had descended in her, surviving thousands of years from the oldest times, when the people shared a single clan name and they told each other who they were†¦